PROJECT FILM / ZONGO MAQUTU
Dijkstra’s algorithm in a 3D world
Follow a Dijkstra traversal through buildings and trees in a 3D pathfinding visualizer, from the search frontier to the recovered route.
What the film shows
- The world contains a start, a goal and obstacles.
- Dijkstra’s frontier explores reachable positions.
- The application displays the recovered path through the scene.
Behind the demonstration
Recorded from the current application and played at 2.5× speed. This deterministic graph-search demonstration is separate from the learning replay.
Built and documented by Zongo Maqutu. Read the Field Note for the implementation, architecture and limitations.